Akkrecola

Finland
39 matches tracked
Last updated:

How does Akkrecola play?

Rating 1.10 K/R 0.76 ADR 81.8 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.13+0.11 · Ø 1.02 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 39 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 76%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 4x 4K, 1 ace in 29 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Patterns

Soon this shows where Akkrecola loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Cache with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.74 · Ancient

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache8
50% -
0.73 -
78.2 -
1.06-
61% of 38 duels -
57% of 7 situations -
Inferno8
75% -
0.82 -
89.1 -
1.23-
61% of 38 duels -
0% of 5 situations -
Mirage7
57% -
0.71 -
79.0 -
1.05-
57% of 30 duels -
100% of 2 situations -
Ancient5
60% -
0.68 -
73.1 -
1.05-
63% of 24 duels -
-
Nuke4
50% -
0.78 -
84.9 -
1.09-
58% of 12 duels -
50% of 4 situations -
Anubis3
67% -
0.72 -
74.2 -
1.06-
36% of 11 duels -
50% of 4 situations -
Dust 23
33% -
0.80 -
92.0 -
1.03-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akkrecola plays

Across 39 matches Akkrecola averages K/R 0.76, ADR 81.8 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 9 players. Averages 16.5 kills per match with 55% headshots. In 18 of 39 matches the rating was 1.10 or higher (46%), in 9 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 1 matches, win rate 0%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.