Akeem

Somalia
189 matches tracked 48 matches in 30 days
Last updated:

How does Akeem play?

Rating 0.86 K/R 0.61 ADR 69.6 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.85−0.18 · Ø 1.03 better than 6%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 13%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 6%
4Ks and aces 15x 4K, 0 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +100
= Stayed the same
K/R at 0.61, ADR at 69.6
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
41 matches · 59% win rate
On Mirage −24 ELO
22 matches · 36% win rate
On Thursdays −24 ELO, win rate 39%

Akeem loses the most ELO on Dust 2: −29 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 2.02 · Cache

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno45
53% better than 56%
0.62 better than 11%
71.3 better than 17%
0.87 better than 13%
40% of 240 duels better than 8%
33% of 24 situations better than 40%
Dust 241
59% better than 78%
0.63 better than 10%
68.5 better than 4%
0.89 better than 14%
39% of 168 duels better than 5%
33% of 27 situations better than 37%
Anubis26
46% better than 34%
0.56 better than 1%
67.4 better than 6%
0.78 better than 1%
36% of 111 duels better than 2%
38% of 8 situations right on the average
Nuke24
63% better than 81%
0.60 better than 5%
68.9 better than 8%
0.84 better than 6%
37% of 127 duels better than 3%
24% of 17 situations better than 13%
Mirage22
36% better than 10%
0.65 better than 17%
71.7 better than 12%
0.92 better than 22%
48% of 84 duels better than 37%
36% of 14 situations better than 44%
Ancient16
56% better than 70%
0.57 better than 2%
66.2 better than 2%
0.82 better than 4%
32% of 77 duels better than 1%
44% of 18 situations better than 67%
Cache13
31% -
0.70 -
74.5 -
0.96-
49% of 55 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akeem plays

Across 189 matches Akeem averages K/R 0.61, ADR 69.6 and a rating of 0.86. Biggest strength: Headshot rate at 59%, better than 97% of level 7 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 7 players. Averages 13.5 kills per match with 59% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 38 of 189 matches the rating was 1.10 or higher (20%), in 108 it was below 0.90. In 168 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. Akeem loses the most ELO on Dust 2 (−29 ELO, win rate 59%). Things go best on Nuke (+53 ELO, win rate 63%). Match no. 2 of the day goes best: 58% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +100. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.61, ADR at 69.6. Last 30 days: 48 matches, win rate 52%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.