Akashi_08
How does Akashi_08 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.64 (at the start 0.77). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.91 (at the start 1.08). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.8. Last 3 months: 70.1 (at the start 82.8). Well below the average (80.8).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 40% (at the start 36%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: October 2026 with 2,225. Last 3 months: 2,194 (at the start 1,726).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Akashi_08 loses the most ELO on Inferno: −104 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.16 · Dust 2
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How Akashi_08 plays
Across 194 matches Akashi_08 averages K/R 0.66, ADR 71.9 and a rating of 0.93. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 40% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 60 of 194 matches the rating was 1.10 or higher (31%), in 90 it was below 0.90. In 163 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Akashi_08 loses the most ELO on Inferno (−104 ELO, win rate 46%). Things go best on Ancient (+20 ELO, win rate 53%). Match no. 3 of the day goes best: 62% win rate, −17 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +468. Got weaker: K/R −0.13, Rating −0.17, ADR −12.7. Last 30 days: 75 matches, win rate 49%, net ELO −107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.