Akari-san
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months unchanged at 0.69. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months unchanged at 1.00. Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 76.0. Last 3 months: 72.3 (at the start 72.8). Clearly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 58% (at the start 59%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 52% (at the start 58%). Slightly above the average (50%).
Best month: July 2026 with 2,361. Last 3 months: 2,217 (at the start 2,361).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Akari-san loses the most ELO on Mirage: −54 ELO, 63% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.08 · Inferno
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How Akari-san plays
Across 142 matches Akari-san averages K/R 0.69, ADR 72.5 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 58% headshots. The strongest map is Inferno with a 63% win rate in 30 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Akari-san loses the most ELO on Mirage (−54 ELO, win rate 63%). Things go best in match 1 of the day (+42 ELO, win rate 62%). From match no. 5 of the day on, things go best: 74% win rate, −47 ELO. Got weaker: Win rate −6 pp, ELO −144. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 72.3, Headshots at 58%. Last 30 days: 10 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.