Akadoni777

Russia
On FACEIT since 2023 47 matches tracked 19 matches in 30 days
ELO ▼ 100
2,046
30-day peak: 2,146
Rank EU
#211,814
Russia #58,908 in Russia
Last updated:

How does Akadoni777 play?

Rating 1.02 K/R 0.72 ADR 78.2 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 47 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

64% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 64%+26 pp · Ø 38% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 1 ace in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +21 pp, ELO +226
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 77.7
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

Soon this shows where Akadoni777 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.01 · Nuke

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 44%
0.74 better than 53%
79.9 better than 47%
1.04 better than 56%
55% of 98 duels better than 74%
56% of 18 situations better than 89%
Dust 213
31% -
0.68 -
76.1 -
0.94-
54% of 52 duels -
36% of 11 situations -
Anubis7
43% -
0.67 -
65.9 -
0.93-
50% of 22 duels -
67% of 9 situations -
Inferno4
50% -
0.72 -
84.5 -
0.98-
68% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akadoni777 plays

Across 47 matches Akadoni777 averages K/R 0.72, ADR 78.2 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 19 of 47 matches the rating was 1.10 or higher (40%), in 18 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. Improved over the last three months: Win rate +21 pp, ELO +226. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.7. Last 30 days: 19 matches, win rate 47%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.