Ak1ra_tn
How does Ak1ra_tn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average38% headshots and so well below the average (44%).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.60). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 0.99 (at the start 0.92). Just above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 78.7. Last 3 months: 75.6 (at the start 69.9). Slightly below the average (78.3).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 39% (at the start 35%). Clearly below the average (44%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 61% (at the start 46%). Well above the average (52%).
Best month: October 2026 with 1,129.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ak1ra_tn loses the most ELO from match 5 of the day: ±0 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Vertigo
- Highest rating in a match: 1.84 · Dust 2
- Longest win streak: 10 wins in a row · Nuke
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ak1ra_tn plays
Across 159 matches Ak1ra_tn averages K/R 0.66 and ADR 73.4; the rating across the 120 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 5 players. Most room to improve: 3K rounds at 2.6%, better than only 9% of level 5 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 40 of 120 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 100 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Ak1ra_tn loses the most ELO from match 5 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+32 ELO, win rate 51%). Match no. 1 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +5.7, Headshots +4 pp, Win rate +15 pp. Last 30 days: 41 matches, win rate 61%, net ELO +85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.