Ak1ra_tn

Tunisia
159 matches tracked 41 matches in 30 days
Last updated:

How does Ak1ra_tn play?

Rating 0.98 (from 120 matches) K/R 0.66 ADR 73.4 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 22%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 2.2
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 63%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 9%
MVPs per match 1.6−0.6 · Ø 2.2 better than 5%
4Ks and aces 7x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−0.8 · Ø 3.8 better than 29%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 84%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.07, ADR +5.7, Headshots +4 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.60). Just below the average (0.71).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 48% win rate
On Thursdays ±0 ELO, win rate 45%

Ak1ra_tn loses the most ELO from match 5 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Vertigo
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 70%
0.68 better than 37%
74.3 better than 29%
1.01 better than 65%
59% of 112 duels better than 93%
45% of 22 situations better than 74%
Mirage43
51% better than 58%
0.62 better than 14%
70.4 better than 17%
0.91 better than 29%
48% of 107 duels better than 43%
36% of 22 situations better than 43%
Ancient21
43% better than 24%
0.61 better than 9%
70.6 better than 14%
0.92 better than 36%
37% of 60 duels better than 4%
47% of 15 situations better than 78%
Anubis16
63% better than 87%
0.73 better than 64%
79.1 better than 55%
1.03-
64% of 33 duels better than 98%
25% of 4 situations better than 20%
Inferno16
63% better than 86%
0.71 better than 56%
76.6 better than 42%
1.10-
30% of 20 duels better than 1%
35% of 17 situations better than 47%
Nuke13
62% -
0.64 -
75.0 -
1.00-
48% of 33 duels -
14% of 7 situations -
Cache4
75% -
0.45 -
53.0 -
0.84-
67% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ak1ra_tn plays

Across 159 matches Ak1ra_tn averages K/R 0.66 and ADR 73.4; the rating across the 120 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 5 players. Most room to improve: 3K rounds at 2.6%, better than only 9% of level 5 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 40 of 120 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 100 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Ak1ra_tn loses the most ELO from match 5 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+32 ELO, win rate 51%). Match no. 1 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +5.7, Headshots +4 pp, Win rate +15 pp. Last 30 days: 41 matches, win rate 61%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.