Ajti

Poland
On FACEIT since 2017 209 matches tracked 96 matches in 30 days
Last updated:

How does Ajti play?

Rating 1.19 (from 159 matches) K/R 0.84 ADR 89.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 159 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 3.8
Knife kills 4 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 96%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 42x 4K, 4 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +8.0
= Stayed the same
Headshots at 56%, Win rate at 51%
▼ Got worse
Rating −0.38

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: June 2026 with 1.07. Last 3 months: 0.88 (at the start 0.80). Well above the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
45 matches · 44% win rate
On Anubis −50 ELO
26 matches · 42% win rate
On Mondays −23 ELO, win rate 33%

Ajti loses the most ELO in match 2 of the day: −53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.54 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 58%
0.86 better than 94%
91.0 better than 93%
1.19 better than 93%
56% of 395 duels better than 81%
45% of 33 situations better than 71%
Dust 234
44% better than 29%
0.80 better than 82%
86.6 better than 82%
1.17 better than 89%
55% of 137 duels better than 76%
56% of 9 situations better than 90%
Anubis26
42% better than 22%
0.89 better than 95%
90.3 better than 89%
1.30 better than 98%
55% of 132 duels better than 71%
33% of 9 situations better than 39%
Inferno26
69% better than 93%
0.88 better than 95%
94.0 better than 94%
1.24 better than 93%
59% of 123 duels better than 84%
31% of 13 situations better than 33%
Cache19
53% -
0.88 -
96.9 -
1.11-
65% of 97 duels -
38% of 8 situations -
Ancient11
18% -
0.67 -
74.7 -
0.92-
44% of 39 duels -
25% of 4 situations -
Nuke5
60% -
0.83 -
87.8 -
1.08-
45% of 11 duels -
100% of 2 situations -
Overpass3
33% -
0.70 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Ajti plays

Across 209 matches Ajti averages K/R 0.84 and ADR 89.7; the rating across the 159 rated matches is 1.19. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 18.4 kills per match with 56% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 90 of 159 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 138 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: June 2026 at 1.57. Ajti loses the most ELO in match 2 of the day (−53 ELO, win rate 44%). Things go best from match 5 of the day (−3 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −3 ELO. Improved over the last three months: K/R +0.08, ADR +8.0. Got weaker: Rating −0.38. Unchanged in recent months: Headshots at 56%, Win rate at 51%. Last 30 days: 96 matches, win rate 52%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.