Aja-power

Japan
On FACEIT since 2018 41 matches tracked
ELO
2,073
Peak across the last 41 matches: 2,073
Rank SEA ▼ 536 places
#4,998
Japan #228 in Japan
30 days · prev. #4,462 · best #4,462
Last updated:

How does Aja-power play?

Rating 1.03 K/R 0.76 ADR 80.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 94%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.33, ADR +15.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −8 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.66). Well above the average (0.74).

Patterns

Soon this shows where Aja-power loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Cache
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
60% -
0.85 -
90.1 -
1.16-
39% of 51 duels -
14% of 7 situations -
Anubis8
50% -
0.69 -
75.0 -
0.98-
47% of 32 duels -
50% of 2 situations -
Mirage7
14% -
0.69 -
79.2 -
0.90-
46% of 41 duels -
0% of 4 situations -
Dust 26
33% -
0.56 -
59.0 -
0.76-
48% of 27 duels -
50% of 2 situations -
Inferno6
33% -
0.86 -
90.5 -
1.14-
64% of 28 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aja-power plays

Across 41 matches Aja-power averages K/R 0.76, ADR 80.9 and a rating of 1.03. Biggest strength: 3K rounds at 5.5%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 54% headshots. In 16 of 41 matches the rating was 1.10 or higher (39%), in 18 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.27. Improved over the last three months: K/R +0.20, Rating +0.33, ADR +15.0. Got weaker: Headshots −9 pp, Win rate −8 pp. Last 30 days: 6 matches, win rate 33%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.