Aizen_176

AR
On FACEIT since 2026 223 matches tracked 161 matches in 30 days
Last updated:

How does Aizen_176 play?

Rating 1.01 K/R 0.71 ADR 78.4 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 1 in 223 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 32x 4K, 1 ace in 223 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 88%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether Aizen_176 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 223 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
70 matches · 49% win rate
In match 4 of the day −70 ELO
27 matches · 44% win rate
On Thursdays −23 ELO, win rate 43%

Aizen_176 loses the most ELO on Mirage: −180 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 42%
0.68 better than 24%
72.9 better than 15%
0.97 better than 32%
42% of 241 duels better than 9%
30% of 44 situations better than 28%
Dust 265
60% better than 82%
0.74 better than 58%
82.1 better than 62%
1.05 better than 64%
51% of 271 duels better than 54%
48% of 31 situations better than 78%
Anubis29
55% better than 62%
0.74 right on the average
82.7 better than 60%
1.06 better than 64%
54% of 138 duels better than 69%
42% of 24 situations better than 60%
Inferno29
52% better than 41%
0.72 better than 45%
79.1 better than 44%
1.02 better than 48%
44% of 139 duels better than 13%
53% of 19 situations better than 84%
Nuke13
54% -
0.71 -
85.4 -
1.01-
48% of 46 duels -
50% of 10 situations -
Ancient8
38% -
0.73 -
81.3 -
0.99-
50% of 26 duels -
14% of 7 situations -
Cache6
50% -
0.53 -
56.5 -
0.85-
50% of 20 duels -
33% of 3 situations -
Vertigo3
0% -
0.72 -
80.3 -
0.97-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aizen_176 plays

Across 223 matches Aizen_176 averages K/R 0.71, ADR 78.4 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 65 matches. In 80 of 223 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 223 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Aizen_176 loses the most ELO on Mirage (−180 ELO, win rate 49%). Things go best on Dust 2 (+54 ELO, win rate 60%). Match no. 1 of the day goes best: 66% win rate, −78 ELO. Last 30 days: 161 matches, win rate 49%, net ELO −190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.