Aipix

Russia
On FACEIT since 2018 163 matches tracked 102 matches in 30 days
Last updated:

How does Aipix play?

Rating 0.95 K/R 0.68 ADR 75.6 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 3.0
Knife kills 1 in 163 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 14x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +58
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.1, Headshots at 43%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
46 matches · 61% win rate
Between 12:00 and 18:00 −59 ELO, win rate 40%
On Sundays −45 ELO, win rate 36%

Aipix loses the most ELO on Mirage: −27 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 84%
0.67 better than 21%
73.8 better than 18%
0.96 better than 31%
55% of 107 duels better than 75%
36% of 25 situations better than 44%
Ancient36
33% better than 4%
0.70 better than 31%
77.8 better than 33%
0.93 better than 22%
47% of 120 duels better than 28%
34% of 32 situations better than 44%
Dust 228
46% better than 34%
0.64 better than 11%
72.0 better than 12%
0.90 better than 13%
51% of 82 duels right on the average
43% of 21 situations better than 66%
Anubis18
39% better than 13%
0.65 better than 13%
70.7 better than 7%
0.93 better than 18%
40% of 50 duels better than 5%
42% of 12 situations better than 62%
Inferno15
27% better than 1%
0.72 better than 45%
82.6 better than 58%
0.97 better than 31%
57% of 46 duels better than 75%
38% of 8 situations better than 48%
Nuke12
50% -
0.70 -
76.8 -
0.99-
41% of 39 duels -
25% of 8 situations -
Cache8
50% -
0.77 -
86.2 -
1.08-
54% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aipix plays

Across 163 matches Aipix averages K/R 0.68, ADR 75.6 and a rating of 0.95. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 45 of 163 matches the rating was 1.10 or higher (28%), in 66 it was below 0.90. In 142 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. Aipix loses the most ELO on Mirage (−27 ELO, win rate 61%). Things go best on Ancient (+2 ELO, win rate 33%). Improved over the last three months: ELO +58. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.1, Headshots at 43%. Last 30 days: 102 matches, win rate 50%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.