Aimtify

South Korea
105 matches tracked 26 matches in 30 days
ELO
1,752
30-day peak: 1,964
Rank SEA ▼ 1,178 places
#5,667
30 days · prev. #4,489 · best #4,489
Last updated:

How does Aimtify play?

Rating 1.05 K/R 0.75 ADR 84.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 17x 4K, 5 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether Aimtify is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 −36 ELO, win rate 39%
On Mondays ±0 ELO, win rate 35%

Aimtify loses the most ELO on Dust 2: −53 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
36% better than 9%
0.72 better than 44%
83.2 better than 67%
1.00 better than 45%
45% of 176 duels better than 20%
50% of 12 situations better than 80%
Dust 231
55% better than 66%
0.73 right on the average
79.1 better than 45%
1.02 right on the average
54% of 138 duels better than 69%
36% of 14 situations better than 46%
Ancient17
59% better than 77%
0.82 better than 88%
86.5 better than 81%
1.14 better than 86%
47% of 73 duels better than 28%
33% of 9 situations better than 40%
Inferno13
46% -
0.74 -
91.0 -
1.05-
48% of 73 duels -
36% of 11 situations -
Anubis6
67% -
0.80 -
85.9 -
1.22-
40% of 35 duels -
0% of 5 situations -
Cache4
25% -
0.83 -
96.4 -
1.16-
57% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aimtify plays

Across 105 matches Aimtify averages K/R 0.75, ADR 84.1 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Averages 16.3 kills per match with 59% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 46 of 105 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 105 matches with detailed stats: 17 4Ks and 5 aces. Aimtify loses the most ELO on Dust 2 (−53 ELO, win rate 55%). Things go best on Mirage (+15 ELO, win rate 36%). Last 30 days: 26 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.