Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (4.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: October 2026 with 0.93.
Rating, 1.00 is an average match
Best month: October 2026 with 1.27.
Damage per round (ADR)
Best month: October 2026 with 103.8.
Share of headshot kills
Best month: September 2026 with 54%.
Matches won (win rate)
Best month: October 2026 with 56%.
Best month: October 2026 with 1,529.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.13 · Cache
Maps in detail
from the last 30 matchesCompared with players on the same level who have at least 15 matches on the map.
How Aim_Amin plays
Across 30 matches Aim_Amin averages K/R 0.79, ADR 87.6 and a rating of 1.11. Biggest strength: 3K rounds at 5.5%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 7 players. Averages 17.2 kills per match with 50% headshots. In 15 of 30 matches the rating was 1.10 or higher (50%), in 10 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. Last 30 days: 9 matches, win rate 56%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.