AimBotZlodey

Anguilla
On FACEIT since 2025 81 matches tracked 20 matches in 30 days
Last updated:

How does AimBotZlodey play?

Rating 0.92 K/R 0.66 ADR 77.3 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.91−0.09 · Ø 1.00 better than 25%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 7%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 16%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 6x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 26%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +298
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.9, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
46% better than 36%
0.68 better than 35%
78.4 better than 48%
0.97 better than 45%
45% of 109 duels better than 24%
35% of 17 situations better than 49%
Mirage22
41% better than 21%
0.67 better than 28%
79.9 better than 58%
0.89 better than 17%
47% of 78 duels better than 36%
44% of 9 situations better than 70%
Anubis9
44% -
0.73 -
79.1 -
1.05-
43% of 35 duels -
50% of 4 situations -
Inferno7
86% -
0.74 -
80.4 -
1.09-
40% of 20 duels -
22% of 9 situations -
Ancient5
60% -
0.65 -
69.7 -
0.82-
58% of 26 duels -
0% of 1 situations -
Cache5
40% -
0.56 -
69.9 -
0.81-
21% of 14 duels -
0% of 1 situations -
Vertigo4
75% -
0.52 -
71.5 -
0.77-
48% of 21 duels -
0% of 2 situations -
Nuke3
33% -
0.57 -
73.6 -
0.75-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AimBotZlodey plays

Across 81 matches AimBotZlodey averages K/R 0.66, ADR 77.3 and a rating of 0.92. Most room to improve: Opening duels won at 42%, better than only 5% of level 6 players. Averages 14.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 46% win rate in 26 matches. In 21 of 81 matches the rating was 1.10 or higher (26%), in 41 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. Things go best on Mirage (+5 ELO, win rate 41%). Match no. 1 of the day goes best: 59% win rate, −23 ELO. Improved over the last three months: Headshots +2 pp, ELO +298. Got weaker: K/R −0.05, Rating −0.05, ADR −4.9, Win rate −4 pp. Last 30 days: 20 matches, win rate 35%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.