Ahti

Finland
On FACEIT since 2020 219 matches tracked 39 matches in 30 days
ELO ▲ 54
2,392
30-day peak: 2,554
Rank EU
#75,341
Finland #1,597 in Finland
Last updated:

How does Ahti play?

Rating 1.03 K/R 0.73 ADR 83.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 29x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 82.6, ELO at 2,392
▼ Got worse
Headshots −2 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −106 ELO
76 matches · 49% win rate
In match 4 of the day −38 ELO
27 matches · 37% win rate
On Thursdays −107 ELO, win rate 36%

Ahti loses the most ELO on Mirage: −106 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 37%
0.74 better than 48%
83.4 better than 61%
1.02 better than 44%
53% of 440 duels better than 61%
30% of 43 situations better than 27%
Nuke33
55% better than 51%
0.80 better than 65%
87.4 better than 73%
1.14 better than 70%
54% of 170 duels better than 57%
39% of 23 situations better than 48%
Inferno31
39% better than 8%
0.77 better than 58%
86.1 better than 68%
1.10 better than 61%
51% of 166 duels better than 31%
23% of 22 situations better than 18%
Dust 228
64% better than 87%
0.67 better than 17%
77.5 better than 32%
0.96 better than 23%
54% of 130 duels better than 65%
54% of 13 situations better than 87%
Ancient20
55% better than 60%
0.68 better than 18%
81.7 better than 49%
0.93 better than 16%
41% of 127 duels better than 7%
45% of 11 situations better than 69%
Anubis18
61% better than 78%
0.69 better than 24%
84.0 better than 63%
1.02 better than 43%
51% of 93 duels better than 47%
27% of 11 situations better than 22%
Cache12
17% -
0.67 -
76.6 -
0.93-
45% of 53 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ahti plays

Across 219 matches Ahti averages K/R 0.73, ADR 83.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 93 of 219 matches the rating was 1.10 or higher (42%), in 75 it was below 0.90. In 152 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. Ahti loses the most ELO on Mirage (−106 ELO, win rate 49%). Things go best on Ancient (+106 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, +39 ELO. Got weaker: Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 82.6, ELO at 2,392. Last 30 days: 39 matches, win rate 46%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.