Ahm_jagl
How does Ahm_jagl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.88 (at the start 0.76).
Rating, 1.00 is an average match
Best month: August 2026 with 1.31.
Damage per round (ADR)
Best month: August 2026 with 97.2. Last 3 months: 93.6 (at the start 81.7).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months unchanged at 51%.
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months: 48% (at the start 49%).
Best month: October 2026 with 1,903.
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Ahm_jagl loses the most ELO on Inferno: −69 ELO, 47% wins
Records and milestones
from recorded matches- Most kills in a match: 41 · Ancient
- Highest rating in a match: 2.30 · Inferno
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ahm_jagl plays
Across 176 matches Ahm_jagl averages K/R 0.83 and ADR 88.4; the rating across the 98 rated matches is 1.22. Biggest strength: Opening duels won at 60%. That is better than 98% of players on level 9. On average 18.7 kills per match, 51% of them headshots. The strongest map is Mirage with a 82% win rate in 11 matches. In 60 of 98 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 98 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: August 2026 at 1.31. Ahm_jagl loses the most ELO on Inferno (−69 ELO, win rate 47%). Things go best on Ancient (+41 ELO, win rate 49%). Improved over the last three months: K/R +0.12, ADR +11.9. Unchanged in recent months: Headshots at 51%, Win rate at 48%. Last 30 days: 39 matches, win rate 54%, ELO balance +46.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.