Ahi001

Syria
On FACEIT since 2019 123 matches tracked 82 matches in 30 days
Last updated:

How does Ahi001 play?

Rating 1.09 K/R 0.79 ADR 85.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.9
Knife kills 3 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 25x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Ahi001 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.94.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
28 matches · 32% win rate

Ahi001 loses the most ELO in match 1 of the day: +5 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 27%
0.80 better than 73%
87.3 better than 77%
1.10 better than 68%
47% of 164 duels better than 23%
30% of 23 situations better than 23%
Dust 230
40% better than 12%
0.79 better than 69%
83.6 better than 61%
1.09 better than 63%
40% of 130 duels better than 5%
47% of 19 situations better than 75%
Anubis22
45% better than 25%
0.76 better than 56%
85.4 better than 70%
1.04 better than 47%
50% of 114 duels better than 36%
33% of 15 situations better than 35%
Nuke13
85% -
0.87 -
89.0 -
1.29-
47% of 34 duels -
33% of 12 situations -
Ancient12
42% -
0.83 -
90.8 -
1.11-
49% of 43 duels -
75% of 4 situations -
Inferno7
71% -
0.69 -
79.1 -
0.95-
62% of 29 duels -
100% of 1 situations -
Cache3
100% -
0.67 -
76.2 -
0.96-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ahi001 plays

Across 123 matches Ahi001 averages K/R 0.79, ADR 85.8 and a rating of 1.09. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 57 of 123 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.29. Ahi001 loses the most ELO in match 1 of the day (+5 ELO, win rate 32%). Things go best in match 2 of the day (+25 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Last 30 days: 82 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.