Ahayuly

China
On FACEIT since 2023 108 matches tracked 25 matches in 30 days
Last updated:

How does Ahayuly play?

Rating 1.12 (from 58 matches) K/R 0.78 ADR 78.9 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 58 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 44%+33 pp · Ø 11% better than 99%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.5
Knife kills 8 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 16x 4K, 1 ace in 58 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +6.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.95
AprMayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −17 ELO
20 matches · 40% win rate
In match 2 of the day +25 ELO
20 matches · 40% win rate
On Saturdays −17 ELO, win rate 43%

Ahayuly loses the most ELO in match 3 of the day: −17 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 91%
0.82 better than 81%
82.6 better than 57%
1.17 better than 86%
53% of 73 duels better than 60%
50% of 12 situations better than 82%
Anubis23
61% better than 80%
0.76 better than 56%
78.4 better than 33%
1.13 better than 79%
52% of 102 duels right on the average
50% of 10 situations better than 80%
Ancient20
35% better than 7%
0.81 better than 79%
79.0 better than 34%
1.17-
62% of 42 duels better than 94%
33% of 9 situations better than 38%
Dust 214
50% -
0.72 -
74.4 -
1.04-
58% of 36 duels -
50% of 2 situations -
Inferno11
45% -
0.85 -
87.1 -
1.34-
78% of 41 duels -
0% of 3 situations -
Nuke8
25% -
0.63 -
66.3 -
0.88-
39% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ahayuly plays

Across 108 matches Ahayuly averages K/R 0.78 and ADR 78.9; the rating across the 58 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 38% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 29 of 58 matches the rating was 1.10 or higher (50%), in 14 it was below 0.90. In 58 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. Ahayuly loses the most ELO in match 3 of the day (−17 ELO, win rate 40%). Things go best on Mirage (+25 ELO, win rate 65%). Match no. 1 of the day goes best: 71% win rate, −25 ELO. Improved over the last three months: K/R +0.07, ADR +6.9. Got weaker: Headshots −3 pp, Win rate −9 pp. Last 30 days: 25 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.