Ahanahisu-
How does Ahanahisu- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average32% of 1v2s won and so well above the average (21%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.12 (at the start 1.03). Clearly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 86.4. Last 3 months: 82.6 (at the start 75.1). Just above the average (81.1).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 48% (at the start 45%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 57% (at the start 45%). Well above the average (50%).
Best month: October 2026 with 2,519.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ahanahisu- loses the most ELO on Ancient: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.15 · Mirage
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ahanahisu- plays
Across 144 matches Ahanahisu- averages K/R 0.74 and ADR 79.4; the rating across the 96 rated matches is 1.11. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 46 of 96 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Ahanahisu- loses the most ELO on Ancient (−30 ELO, win rate 50%). Things go best on Mirage (+11 ELO, win rate 45%). From match no. 5 of the day on, things go best: 62% win rate, +6 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +7.5, Headshots +3 pp, Win rate +12 pp. Last 30 days: 46 matches, win rate 59%, net ELO −5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.