Aggeezz

EH
180 matches tracked 69 matches in 30 days
Last updated:

How does Aggeezz play?

Rating 0.89 (from 147 matches) K/R 0.63 ADR 73.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 7%
K/D 0.84−0.20 better than 1%
Pistol kills per match 2.7
Knife kills 2 in 180 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−2.0 pp better than 7%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 17x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 8.1+4.0 better than 98%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +8.9, Win rate +4 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −119

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.64 (at the start 0.56).

Patterns

From the last 180 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −182 ELO
27 matches · 52% wins
In match 2 of the day −111 ELO
38 matches · 45% wins
Between 12:00 and 18:00 −60 ELO, win rate 36%
On Thursdays −86 ELO, win rate 40%

Aggeezz loses the most ELO on Nuke: −182 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 81%
0.64 better than 8%
73.7 better than 16%
0.90 better than 9%
47% of 221 duels better than 24%
33% of 15 situations better than 34%
Nuke27
52% better than 35%
0.57 better than 1%
65.8 better than 1%
0.83 better than 1%
33% of 136 duels better than 1%
56% of 18 situations better than 85%
Inferno26
42% better than 18%
0.58 better than 1%
72.7 better than 9%
0.83 better than 1%
46% of 146 duels better than 15%
40% of 10 situations level
Anubis24
42% better than 17%
0.68 better than 19%
81.4 better than 54%
1.00 better than 35%
50% of 131 duels better than 38%
50% of 12 situations better than 79%
Ancient23
39% better than 11%
0.60 better than 2%
72.7 better than 9%
0.82-
47% of 139 duels better than 24%
40% of 5 situations better than 55%
Vertigo20
70% -
0.66 -
79.5 -
0.91-
41% of 115 duels -
14% of 7 situations -
Cache10
20% -
0.69 -
76.1 -
0.94-
45% of 55 duels -
80% of 5 situations -
Dust 210
60% -
0.65 -
69.5 -
0.84-
40% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aggeezz plays

Across 180 matches Aggeezz averages K/R 0.63 and ADR 73.9; the rating across the 147 rated matches is 0.89. Biggest strength: Utility damage per round at 8.1. That is better than 98% of players on level 10. Most room to improve: K/D at 0.84. That is better than only 1% of players on level 10. On average 14.0 kills per match, 51% of them headshots. The strongest map is Vertigo with a 70% win rate in 20 matches. In 32 of 147 matches the rating was 1.10 or higher (22%), in 77 it was below 0.90. In 147 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: October 2026 at 0.97. Aggeezz loses the most ELO on Nuke (−182 ELO, win rate 52%). Things go best in match 3 of the day (+76 ELO, win rate 61%). Improved over the last three months: K/R +0.08, ADR +8.9, Win rate +4 pp. Got weaker: ELO −119. Unchanged in recent months: Headshots at 51%. Last 30 days: 69 matches, win rate 46%, ELO balance −119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.