AgentShep

United Kingdom
On FACEIT since 2021 220 matches tracked 41 matches in 30 days
ELO ▲ 228
2,534
30-day peak: 2,564
Rank EU
#46,882
United Kingdom #817 in United Kingdom
Last updated:

How does AgentShep play?

Rating 1.12 K/R 0.78 ADR 83.1 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 220 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.8
Knife kills 3 in 220 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 25x 4K, 4 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp, ELO +226
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.76 (at the start 0.88). Just above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
50 matches · 50% win rate
In match 4 of the day −84 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 −59 ELO, win rate 44%
On Fridays −26 ELO, win rate 43%

AgentShep loses the most ELO on Dust 2: −116 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Aim_map_faceit
  2. Most kills in a match: 46 · Cache
  3. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 31%
0.80 better than 73%
85.9 better than 71%
1.15 better than 81%
59% of 307 duels better than 87%
25% of 55 situations better than 12%
Dust 250
50% better than 40%
0.73 better than 41%
79.1 better than 38%
1.07 better than 57%
55% of 179 duels better than 67%
40% of 40 situations better than 55%
Ancient32
50% better than 39%
0.80 better than 70%
82.4 better than 47%
1.11 better than 69%
50% of 121 duels better than 36%
38% of 29 situations right on the average
Anubis25
48% better than 34%
0.80 better than 74%
84.8 better than 68%
1.16 better than 83%
58% of 86 duels better than 81%
22% of 18 situations better than 13%
Nuke15
53% better than 45%
0.81 better than 68%
84.8 better than 59%
1.14 better than 70%
45% of 42 duels better than 16%
75% of 12 situations better than 98%
Cache8
75% -
1.02 -
101.2 -
1.56-
67% of 39 duels -
25% of 4 situations -
Inferno8
50% -
0.64 -
69.3 -
0.85-
53% of 34 duels -
33% of 3 situations -
Aim_cargo4
100% -
0.59 -
70.9 -
0.99-
60% of 83 duels -
60% of 83 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AgentShep plays

Across 220 matches AgentShep averages K/R 0.78, ADR 83.1 and a rating of 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 109 of 220 matches the rating was 1.10 or higher (50%), in 62 it was below 0.90. In 162 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.35. AgentShep loses the most ELO on Dust 2 (−116 ELO, win rate 50%). Things go best in match 3 of the day (+86 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +86 ELO. Improved over the last three months: Headshots +8 pp, ELO +226. Got weaker: K/R −0.12, Rating −0.17, ADR −10.1. Unchanged in recent months: Win rate at 51%. Last 30 days: 41 matches, win rate 59%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.