AgentPlayer

Turkey
207 matches tracked 42 matches in 30 days
Last updated:

How does AgentPlayer play?

Rating 0.99 K/R 0.72 ADR 81.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 85%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99+0.01 · Ø 0.98 better than 53%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so clearly above the average (12.8%).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 71%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 41%
4Ks and aces 21x 4K, 3 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 91%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 68%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, Win rate +9 pp, ELO +401
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 81.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
39 matches · 38% win rate
On Mirage −50 ELO
22 matches · 14% win rate
Between 12:00 and 18:00 +28 ELO, win rate 36%
On Saturdays +23 ELO, win rate 41%

AgentPlayer loses the most ELO in match 1 of the day: −71 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
68% better than 95%
0.77 better than 74%
87.2 better than 85%
1.09 better than 80%
56% of 331 duels better than 82%
53% of 45 situations better than 85%
Anubis50
50% right on the average
0.76 better than 73%
86.3 better than 84%
1.03 better than 66%
50% of 236 duels better than 48%
50% of 30 situations better than 83%
Inferno30
43% better than 22%
0.68 better than 35%
75.8 better than 35%
0.92 better than 25%
46% of 129 duels better than 24%
29% of 17 situations better than 31%
Mirage22
14% better than 1%
0.62 better than 9%
72.2 better than 17%
0.83 better than 4%
47% of 87 duels better than 32%
29% of 14 situations better than 28%
Ancient17
18% better than 1%
0.71 better than 43%
80.6 better than 58%
0.98 better than 45%
58% of 66 duels better than 89%
46% of 13 situations better than 72%
Cache10
40% -
0.62 -
73.8 -
0.89-
35% of 34 duels -
60% of 5 situations -
Nuke7
29% -
0.59 -
67.2 -
0.85-
38% of 34 duels -
40% of 5 situations -
Vertigo6
50% -
0.70 -
81.1 -
0.87-
45% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AgentPlayer plays

Across 207 matches AgentPlayer averages K/R 0.72, ADR 81.7 and a rating of 0.99. Biggest strength: Utility damage per round at 6.5, better than 91% of level 7 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 68% win rate in 65 matches. In 65 of 207 matches the rating was 1.10 or higher (31%), in 83 it was below 0.90. In 166 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. AgentPlayer loses the most ELO in match 1 of the day (−71 ELO, win rate 38%). Things go best on Dust 2 (+23 ELO, win rate 68%). Match no. 2 of the day goes best: 53% win rate, +2 ELO. Improved over the last three months: Headshots +6 pp, Win rate +9 pp, ELO +401. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 81.9. Last 30 days: 42 matches, win rate 48%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.