Agent6660

Mongolia
On FACEIT since 2020 121 matches tracked 59 matches in 30 days
ELO ▲ 13
2,465
30-day peak: 2,508
Rank SEA ▼ 48 places
#1,263
Mongolia #303 in Mongolia
30 days · prev. #1,215 · best #1,171
Last updated:

How does Agent6660 play?

Rating 1.12 K/R 0.79 ADR 85.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Agent6660 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −6 ELO, win rate 47%
On Thursdays +4 ELO, win rate 44%

Agent6660 loses the most ELO on Anubis: −36 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
67% better than 93%
0.76 better than 58%
83.2 better than 60%
1.06 better than 57%
57% of 90 duels better than 78%
50% of 24 situations better than 83%
Mirage28
54% better than 60%
0.72 better than 39%
78.9 better than 39%
1.02 better than 44%
54% of 116 duels better than 66%
32% of 19 situations better than 30%
Anubis20
50% better than 43%
0.81 better than 79%
84.1 better than 65%
1.18 better than 89%
64% of 72 duels better than 96%
25% of 20 situations better than 21%
Ancient16
44% better than 24%
0.90 better than 96%
94.3 better than 94%
1.26 better than 96%
57% of 56 duels better than 80%
46% of 13 situations better than 73%
Inferno12
42% -
0.82 -
91.8 -
1.11-
61% of 41 duels -
25% of 20 situations -
Cache7
43% -
0.83 -
95.3 -
1.16-
43% of 23 duels -
17% of 6 situations -
Nuke6
33% -
0.94 -
92.5 -
1.33-
43% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Agent6660 plays

Across 121 matches Agent6660 averages K/R 0.79, ADR 85.6 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 67% win rate in 30 matches. In 61 of 121 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. Agent6660 loses the most ELO on Anubis (−36 ELO, win rate 50%). Things go best on Dust 2 (+9 ELO, win rate 67%). Last 30 days: 59 matches, win rate 53%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.