Agarka

Ukraine
On FACEIT since 2021 141 matches tracked 10 matches in 30 days
Last updated:

How does Agarka play?

Rating 0.96 K/R 0.67 ADR 73.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.3
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 7x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.65, Rating at 0.95, ADR at 71.5, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
42 matches · 57% win rate
In match 3 of the day ±0 ELO
23 matches · 39% win rate
On Sundays −30 ELO, win rate 41%

Agarka loses the most ELO on Mirage: −58 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Anubis
  2. Longest win streak: 11 wins in a row · Nuke
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 70%
0.63 better than 9%
70.2 better than 8%
0.89 better than 11%
50% of 111 duels better than 45%
58% of 24 situations better than 92%
Dust 228
64% better than 89%
0.78 better than 70%
81.6 better than 53%
1.13 better than 79%
54% of 83 duels better than 64%
35% of 17 situations better than 44%
Anubis19
47% better than 32%
0.69 better than 26%
79.3 better than 40%
1.00 better than 39%
45% of 64 duels better than 16%
22% of 9 situations better than 16%
Ancient14
50% -
0.74 -
80.6 -
1.03-
55% of 53 duels -
33% of 6 situations -
Inferno13
46% -
0.57 -
63.2 -
0.79-
38% of 64 duels -
20% of 5 situations -
Nuke9
56% -
0.64 -
69.2 -
0.96-
19% of 26 duels -
60% of 5 situations -
Cache5
40% -
0.60 -
68.9 -
0.87-
43% of 21 duels -
0% of 3 situations -
Aim_japan3
67% -
0.60 -
62.9 -
1.01-
61% of 54 duels -
61% of 54 situations -
Overpass3
100% -
0.78 -
80.6 -
1.07-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Agarka plays

Across 141 matches Agarka averages K/R 0.67, ADR 73.5 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 46 of 141 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 72 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. Agarka loses the most ELO on Mirage (−58 ELO, win rate 57%). Things go best from match 5 of the day (−32 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, −32 ELO. Improved over the last three months: ELO +245. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.95, ADR at 71.5, Win rate at 55%. Last 30 days: 10 matches, win rate 30%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.