Aganim_1

Kazakhstan
138 matches tracked 10 matches in 30 days
Last updated:

How does Aganim_1 play?

Rating 0.94 K/R 0.70 ADR 82.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 3 about average weaker than most
Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so clearly below the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 42%−5 pp · Ø 47% better than 11%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 58%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 55%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so just below the average (0.93).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 47%
K/D 0.90−0.03 · Ø 0.93 better than 44%
Pistol kills per match 2.1
Knife kills 11 in 138 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 12.5%0.0 pp · Ø 12.5% right on the average
3K rounds 4.0%+0.5 pp · Ø 3.5% better than 78%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 23x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (3.4).

Utility hit rate 37%+3 pp · Ø 34% better than 73%
Utility damage per round 8.5+5.1 · Ø 3.4 better than 98%
Enemies flashed per round 0.12−0.09 · Ø 0.21 better than 24%
Deaths per round 78%+4 pp · Ø 74% better than 13%

Progress

One value per month, dashed line is the level 3 average
Whether Aganim_1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
21 matches · 43% win rate
On Mirage −23 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −125 ELO, win rate 44%

Aganim_1 loses the most ELO in match 3 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.97 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 63%
0.68 right on the average
81.1 better than 75%
0.92 better than 44%
38% of 243 duels better than 7%
27% of 22 situations better than 30%
Mirage29
48% right on the average
0.70 better than 61%
80.5 better than 76%
0.92 better than 47%
45% of 129 duels better than 37%
53% of 15 situations better than 88%
Ancient16
44% better than 30%
0.70 better than 67%
81.9 better than 82%
0.93 better than 60%
39% of 75 duels better than 16%
29% of 7 situations better than 30%
Anubis16
50% right on the average
0.74 better than 78%
86.9 better than 92%
0.97 better than 62%
44% of 99 duels better than 29%
33% of 12 situations better than 43%
Inferno14
50% -
0.77 -
87.5 -
1.10-
45% of 56 duels -
50% of 2 situations -
Nuke12
67% -
0.68 -
85.3 -
0.92-
49% of 59 duels -
25% of 8 situations -
Cache4
50% -
0.61 -
81.2 -
0.79-
42% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Aganim_1 plays

Across 138 matches Aganim_1 averages K/R 0.70, ADR 82.9 and a rating of 0.94. Biggest strength: Utility damage per round at 8.5, better than 98% of level 3 players. Most room to improve: Opening duels won at 42%, better than only 11% of level 3 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 40 of 138 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 2 aces. Aganim_1 loses the most ELO in match 3 of the day (−25 ELO, win rate 43%). Things go best from match 5 of the day (+13 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +13 ELO. Last 30 days: 10 matches, win rate 30%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.