Again-Me

Germany
On FACEIT since 2023 301 matches tracked 13 matches in 30 days
Last updated:

How does Again-Me play?

Rating 1.20 (from 281 matches) K/R 0.88 ADR 93.7 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 281 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (0.99).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.16+0.17 · Ø 0.99 better than 93%
Pistol kills per match 3.3
Knife kills 24 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (3.9%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 95%
3K rounds 6.7%+2.8 pp · Ø 3.9% better than 99%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 74x 4K, 8 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +9.1, Headshots +4 pp
= Stayed the same
ELO at 1,747
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.72).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −92 ELO
26 matches · 35% win rate
On Dust 2 −52 ELO
82 matches · 38% win rate
On Fridays −13 ELO, win rate 35%

Again-Me loses the most ELO on Inferno: −92 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.40 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
46% better than 32%
0.95 better than 99%
100.1 better than 99%
1.31 better than 99%
60% of 447 duels better than 92%
37% of 51 situations better than 46%
Dust 282
38% better than 12%
0.85 better than 93%
91.1 better than 92%
1.15 better than 87%
52% of 366 duels better than 60%
42% of 36 situations better than 58%
Ancient63
56% better than 72%
0.89 better than 97%
94.3 better than 95%
1.19 better than 95%
51% of 347 duels right on the average
36% of 45 situations better than 44%
Anubis39
49% better than 47%
0.84 better than 93%
90.9 better than 92%
1.15 better than 90%
48% of 176 duels better than 34%
22% of 18 situations better than 13%
Inferno26
35% better than 10%
0.78 better than 79%
87.3 better than 84%
1.05 better than 66%
50% of 113 duels better than 48%
42% of 12 situations better than 58%
Cache4
25% -
0.58 -
68.9 -
0.83-
33% of 21 duels -
-
Nuke3
67% -
0.95 -
91.9 -
1.55-
25% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Again-Me plays

Across 301 matches Again-Me averages K/R 0.88 and ADR 93.7; the rating across the 281 rated matches is 1.20. Biggest strength: 3K rounds at 6.7%, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 19.3 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 63 matches. In 158 of 281 matches the rating was 1.10 or higher (56%), in 67 it was below 0.90. In 206 matches with detailed stats: 74 4Ks and 8 aces. Best month by rating: September 2026 at 1.23. Again-Me loses the most ELO on Inferno (−92 ELO, win rate 35%). Things go best on Anubis (+100 ELO, win rate 49%). Match no. 2 of the day goes best: 53% win rate, +41 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +9.1, Headshots +4 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 1,747. Last 30 days: 13 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.