Af1ji-

Sweden
On FACEIT since 2018 276 matches tracked 63 matches in 30 days
Last updated:

How does Af1ji- play?

Rating 1.10 K/R 0.77 ADR 82.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 49%+8 pp · Ø 41% better than 92%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 46x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.3, Headshots +2 pp, Win rate +9 pp
= Stayed the same
ELO at 2,687
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
31 matches · 35% win rate
From match 5 of the day +7 ELO
79 matches · 47% win rate
On Wednesdays +53 ELO, win rate 44%

Af1ji- loses the most ELO on Anubis: −90 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
50% better than 35%
0.79 better than 66%
83.0 better than 55%
1.11 better than 68%
61% of 307 duels better than 91%
38% of 52 situations right on the average
Dust 255
60% better than 74%
0.81 better than 75%
84.1 better than 62%
1.16 better than 79%
53% of 241 duels better than 55%
59% of 32 situations better than 93%
Ancient46
72% better than 95%
0.78 better than 63%
85.6 better than 67%
1.10 better than 66%
50% of 208 duels better than 37%
40% of 25 situations better than 55%
Nuke36
61% better than 65%
0.74 better than 36%
80.4 better than 38%
1.05 better than 40%
51% of 146 duels better than 38%
69% of 16 situations better than 97%
Anubis31
35% better than 5%
0.76 better than 54%
82.0 better than 51%
1.09 better than 61%
61% of 137 duels better than 90%
57% of 21 situations better than 88%
Cache12
50% -
0.76 -
80.6 -
1.03-
67% of 51 duels -
33% of 9 situations -
Inferno12
33% -
0.62 -
71.4 -
0.88-
44% of 41 duels -
25% of 4 situations -
Vertigo3
67% -
0.74 -
81.0 -
1.09-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Af1ji- plays

Across 273 matches Af1ji- averages K/R 0.77, ADR 82.6 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Ancient with a 72% win rate in 46 matches. In 134 of 273 matches the rating was 1.10 or higher (49%), in 88 it was below 0.90. In 179 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. Af1ji- loses the most ELO on Anubis (−90 ELO, win rate 35%). Things go best in match 2 of the day (+196 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +196 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.3, Headshots +2 pp, Win rate +9 pp. Unchanged in recent months: ELO at 2,687. Last 30 days: 63 matches, win rate 54%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.