Adv6nZ

Brazil
On FACEIT since 2017 391 matches tracked 92 matches in 30 days
Last updated:

How does Adv6nZ play?

Rating 1.05 K/R 0.76 ADR 81.4 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 391 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 9 in 391 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 67x 4K, 7 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +685
= Stayed the same
Headshots at 61%, Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −7.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −155 ELO
95 matches · 52% win rate
On Mirage −50 ELO
88 matches · 49% win rate
On Sundays −110 ELO, win rate 45%

Adv6nZ loses the most ELO on Dust 2: −155 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 3.04 · Dust 2

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis95
58% better than 63%
0.75 right on the average
79.9 better than 40%
1.04 better than 44%
53% of 437 duels better than 54%
33% of 54 situations better than 37%
Dust 295
52% better than 43%
0.75 right on the average
81.1 better than 46%
1.04 better than 42%
49% of 460 duels better than 32%
33% of 48 situations better than 35%
Mirage88
49% better than 31%
0.77 better than 57%
81.3 better than 46%
1.06 right on the average
53% of 378 duels better than 55%
33% of 45 situations better than 33%
Ancient40
55% better than 53%
0.76 better than 53%
82.6 better than 52%
1.04 better than 46%
52% of 221 duels right on the average
50% of 22 situations better than 78%
Inferno38
55% better than 40%
0.79 better than 56%
88.4 better than 66%
1.10 better than 47%
54% of 190 duels better than 44%
44% of 16 situations better than 60%
Cache21
67% better than 81%
0.73 better than 27%
75.6 better than 14%
1.06 better than 34%
47% of 83 duels better than 16%
27% of 15 situations better than 23%
Nuke11
36% -
0.83 -
85.4 -
1.14-
44% of 63 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adv6nZ plays

Across 391 matches Adv6nZ averages K/R 0.76, ADR 81.4 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 176 of 391 matches the rating was 1.10 or higher (45%), in 138 it was below 0.90. In 336 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: July 2026 at 1.15. Adv6nZ loses the most ELO on Dust 2 (−155 ELO, win rate 52%). Things go best on Ancient (+120 ELO, win rate 55%). Improved over the last three months: ELO +685. Got weaker: K/R −0.07, Rating −0.11, ADR −7.6. Unchanged in recent months: Headshots at 61%, Win rate at 54%. Last 30 days: 92 matches, win rate 58%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.