Adrien

China
236 matches tracked
ELO ▼ 51
2,294
30-day peak: 2,345
Rank EU
#102,007
China #1,672 in China
Last updated:

How does Adrien play?

Rating 0.98 (from 206 matches) K/R 0.69 ADR 78.0 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 1 ace in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +514
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.8, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −144 ELO
40 matches · 38% win rate
On Mirage −81 ELO
72 matches · 53% win rate
Between 18:00 and 24:00 −248 ELO, win rate 41%
On Thursdays −18 ELO, win rate 40%

Adrien loses the most ELO in match 2 of the day: −144 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 54%
0.72 better than 37%
80.9 better than 49%
1.04 right on the average
57% of 261 duels better than 80%
25% of 32 situations better than 17%
Dust 263
51% better than 49%
0.68 better than 21%
76.9 better than 29%
0.98 better than 29%
45% of 238 duels better than 18%
42% of 26 situations better than 62%
Nuke28
46% better than 19%
0.76 right on the average
83.7 better than 56%
1.09 better than 60%
52% of 97 duels better than 47%
64% of 14 situations better than 93%
Cache27
59% -
0.67 -
77.6 -
0.92-
49% of 135 duels -
25% of 8 situations -
Anubis24
29% better than 2%
0.64 better than 8%
71.5 better than 6%
0.90 better than 11%
49% of 107 duels better than 36%
27% of 11 situations better than 22%
Inferno10
50% -
0.65 -
72.0 -
0.91-
47% of 51 duels -
33% of 3 situations -
Ancient7
14% -
0.58 -
61.3 -
0.74-
42% of 24 duels -
50% of 2 situations -
Overpass3
100% -
0.88 -
95.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Adrien plays

Across 236 matches Adrien averages K/R 0.69 and ADR 78.0; the rating across the 206 rated matches is 0.98. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Cache with a 59% win rate in 27 matches. In 77 of 206 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 166 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Adrien loses the most ELO in match 2 of the day (−144 ELO, win rate 38%). Things go best in match 4 of the day (+6 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +6 ELO. Improved over the last three months: Win rate +12 pp, ELO +514. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.8, Headshots at 50%. Last 30 days: 5 matches, win rate 20%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.