AdreN

Kazakhstan
FACEIT verified FACEIT verified On FACEIT since 2013 186 matches tracked 28 matches in 30 days
ELO ▲ 43
3,043
30-day peak: 3,043
Rank EU ▲ 2,782 places
#6,872
Kazakhstan #232 in Kazakhstan
30 days · prev. #9,654 · best #6,749
Last updated:

How does AdreN play?

Rating 1.13 (from 138 matches) K/R 0.80 ADR 87.7 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 138 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.4
Knife kills 8 in 186 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 21x 4K, 4 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +286
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.08, Rating −0.31, ADR −4.8, Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.87. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
22 matches · 41% win rate
In match 4 of the day −52 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 +32 ELO, win rate 49%
On Saturdays +14 ELO, win rate 48%

AdreN loses the most ELO on Ancient: −86 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.52 · Mirage
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 55%
0.80 better than 67%
87.4 better than 74%
1.13 better than 70%
59% of 187 duels better than 84%
43% of 35 situations better than 63%
Dust 256
52% better than 38%
0.80 better than 69%
88.3 better than 77%
1.13 better than 67%
51% of 226 duels better than 41%
48% of 31 situations better than 73%
Ancient22
41% better than 11%
0.77 better than 56%
85.6 better than 67%
1.11 better than 66%
48% of 71 duels better than 24%
50% of 16 situations better than 79%
Inferno17
82% better than 97%
0.90 better than 82%
90.0 better than 70%
1.24-
63% of 60 duels better than 82%
42% of 12 situations better than 57%
Cache14
71% -
0.74 -
87.0 -
1.09-
66% of 56 duels -
50% of 10 situations -
Anubis5
80% -
0.69 -
87.3 -
0.95-
67% of 21 duels -
100% of 1 situations -
Nuke5
80% -
0.91 -
97.0 -
1.27-
75% of 20 duels -
50% of 2 situations -
Overpass5
40% -
0.73 -
80.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AdreN plays

Across 186 matches AdreN averages K/R 0.80 and ADR 87.7; the rating across the 138 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Inferno with a 82% win rate in 17 matches. In 69 of 138 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.38. AdreN loses the most ELO on Ancient (−86 ELO, win rate 41%). Things go best in match 3 of the day (−53 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, −53 ELO. Improved over the last three months: ELO +286. Got weaker: K/R −0.08, Rating −0.31, ADR −4.8, Headshots −3 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 28 matches, win rate 46%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.