Adr1NAXroN

Sweden
On FACEIT since 2023 282 matches tracked 88 matches in 30 days
Last updated:

How does Adr1NAXroN play?

Rating 0.98 (from 281 matches) K/R 0.71 ADR 79.9 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.7
Knife kills 5 in 282 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 27x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 79.4
▼ Got worse
Win rate −9 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
49 matches · 47% win rate
In match 4 of the day −60 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 +82 ELO, win rate 45%
On Tuesdays −30 ELO, win rate 45%

Adr1NAXroN loses the most ELO on Anubis: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 43%
0.68 better than 20%
77.4 better than 31%
0.92 better than 14%
48% of 425 duels better than 30%
37% of 35 situations better than 46%
Dust 283
55% better than 60%
0.75 better than 54%
82.6 better than 58%
1.05 better than 54%
49% of 435 duels better than 36%
42% of 45 situations better than 62%
Anubis49
47% better than 31%
0.70 better than 28%
79.3 better than 37%
0.99 better than 32%
48% of 258 duels better than 28%
30% of 23 situations better than 29%
Ancient34
53% right on the average
0.72 better than 37%
80.7 better than 45%
1.01 better than 40%
44% of 185 duels better than 16%
7% of 14 situations better than 2%
Nuke19
63% better than 75%
0.66 better than 8%
77.6 better than 29%
0.89 better than 6%
54% of 109 duels better than 55%
43% of 7 situations better than 59%
Inferno12
58% -
0.72 -
83.2 -
0.97-
53% of 55 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adr1NAXroN plays

Across 282 matches Adr1NAXroN averages K/R 0.71 and ADR 79.9; the rating across the 281 rated matches is 0.98. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 100 of 281 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 197 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. Adr1NAXroN loses the most ELO on Anubis (−90 ELO, win rate 47%). Things go best on Mirage (+93 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +72 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −84. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.4. Last 30 days: 88 matches, win rate 43%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.