Adiik777

Poland
240 matches tracked 68 matches in 30 days
Last updated:

How does Adiik777 play?

Rating 0.91 (from 239 matches) K/R 0.67 ADR 76.4 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 239 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.90−0.13 · Ø 1.03 better than 17%
Pistol kills per match 2.2
Knife kills 3 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 29%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 20x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 77.3, Headshots at 37%, ELO at 1,465
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
58 matches · 41% win rate
On Dust 2 −35 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 −60 ELO, win rate 39%
On Wednesdays −174 ELO, win rate 34%

Adiik777 loses the most ELO in match 1 of the day: −98 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
62% better than 87%
0.65 better than 17%
72.5 better than 16%
0.89 better than 15%
46% of 261 duels better than 28%
59% of 29 situations better than 94%
Anubis49
49% better than 49%
0.71 right on the average
83.2 better than 76%
0.95 better than 40%
50% of 217 duels right on the average
22% of 27 situations better than 18%
Dust 234
47% better than 35%
0.66 better than 21%
76.2 better than 33%
0.91 better than 19%
46% of 138 duels better than 26%
55% of 20 situations better than 87%
Inferno30
43% better than 24%
0.62 better than 11%
71.4 better than 17%
0.83 better than 6%
49% of 109 duels better than 43%
44% of 9 situations better than 68%
Ancient24
50% right on the average
0.65 better than 17%
76.4 better than 31%
0.88 better than 14%
46% of 106 duels better than 30%
31% of 16 situations better than 34%
Cache20
40% -
0.69 -
78.7 -
0.95-
56% of 90 duels -
53% of 15 situations -
Nuke16
56% better than 60%
0.74 right on the average
81.2 better than 57%
0.98 better than 36%
53% of 88 duels better than 62%
31% of 13 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How Adiik777 plays

Across 240 matches Adiik777 averages K/R 0.67 and ADR 76.4; the rating across the 239 rated matches is 0.91. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 14.5 kills per match with 36% headshots. The strongest map is Mirage with a 62% win rate in 65 matches. In 53 of 239 matches the rating was 1.10 or higher (22%), in 117 it was below 0.90. In 177 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Adiik777 loses the most ELO in match 1 of the day (−98 ELO, win rate 41%). Things go best from match 5 of the day (+29 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +29 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 77.3, Headshots at 37%, ELO at 1,465. Last 30 days: 68 matches, win rate 51%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.