AdiiAllinzz

Argentina
234 matches tracked 90 matches in 30 days
Last updated:

How does AdiiAllinzz play?

Rating 1.02 K/R 0.74 ADR 81.4 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 234 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.05 · Ø 1.03 better than 48%
Pistol kills per match 3.1
Knife kills 12 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 37%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.4, Headshots −3 pp, Win rate −5 pp, ELO −311

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −37 ELO
23 matches · 39% win rate
On Mirage −26 ELO
72 matches · 54% win rate
On Wednesdays −56 ELO, win rate 35%

AdiiAllinzz loses the most ELO on Inferno: −37 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 66%
0.78 better than 77%
86.7 better than 84%
1.07 better than 74%
59% of 366 duels better than 93%
40% of 50 situations better than 56%
Dust 252
50% better than 45%
0.73 better than 56%
78.1 better than 44%
1.00 right on the average
48% of 270 duels better than 36%
33% of 36 situations better than 37%
Ancient39
64% better than 89%
0.76 better than 71%
83.5 better than 71%
1.04 better than 71%
54% of 213 duels better than 75%
30% of 23 situations better than 32%
Anubis26
35% better than 10%
0.71 right on the average
75.4 better than 32%
0.97 better than 47%
48% of 121 duels better than 41%
63% of 16 situations better than 94%
Inferno23
39% better than 13%
0.65 better than 25%
74.9 better than 31%
0.88 better than 15%
48% of 96 duels better than 37%
20% of 20 situations better than 13%
Cache9
22% -
0.62 -
67.3 -
0.81-
44% of 32 duels -
0% of 2 situations -
Nuke8
50% -
0.88 -
89.8 -
1.26-
52% of 42 duels -
50% of 6 situations -
Vertigo4
25% -
0.85 -
93.9 -
1.12-
55% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AdiiAllinzz plays

Across 234 matches AdiiAllinzz averages K/R 0.74, ADR 81.4 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 83% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 15% of level 7 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 92 of 234 matches the rating was 1.10 or higher (39%), in 101 it was below 0.90. In 175 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. AdiiAllinzz loses the most ELO on Inferno (−37 ELO, win rate 39%). Things go best on Ancient (+23 ELO, win rate 64%). Match no. 4 of the day goes best: 55% win rate. Got weaker: K/R −0.09, Rating −0.13, ADR −6.4, Headshots −3 pp, Win rate −5 pp, ELO −311. Last 30 days: 90 matches, win rate 41%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.