Adderall30M

Somalia
On FACEIT since 2020 370 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 1h 37m

How does Adderall30M play?

Rating 0.97 K/R 0.70 ADR 76.1 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 370 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.8
Knife kills 3 in 370 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 53x 4K, 3 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.8, Win rate −10 pp, ELO −186

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −82 ELO
141 matches · 43% win rate
Between 18:00 and 24:00 +2 ELO, win rate 42%
On Sundays −37 ELO, win rate 43%

Adderall30M loses the most ELO from match 5 of the day: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 37%
0.69 better than 28%
76.9 better than 32%
0.94 better than 23%
48% of 459 duels better than 34%
36% of 45 situations better than 44%
Dust 283
48% better than 38%
0.70 better than 31%
74.5 better than 18%
0.96 better than 25%
45% of 375 duels better than 18%
41% of 51 situations better than 61%
Ancient76
63% better than 86%
0.72 better than 38%
76.7 better than 24%
1.00 better than 39%
50% of 343 duels better than 43%
34% of 50 situations better than 41%
Anubis66
38% better than 11%
0.73 better than 46%
77.3 better than 30%
0.98 better than 31%
46% of 337 duels better than 20%
33% of 33 situations better than 39%
Inferno37
49% better than 36%
0.71 better than 42%
77.0 better than 33%
0.96 better than 27%
62% of 170 duels better than 90%
31% of 16 situations better than 34%
Cache5
60% -
0.64 -
70.4 -
0.88-
47% of 32 duels -
33% of 3 situations -
Nuke4
50% -
0.63 -
66.3 -
0.91-
14% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adderall30M plays

Across 370 matches Adderall30M averages K/R 0.70, ADR 76.1 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Ancient with a 63% win rate in 76 matches. In 118 of 370 matches the rating was 1.10 or higher (32%), in 168 it was below 0.90. In 301 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Adderall30M loses the most ELO from match 5 of the day (−82 ELO, win rate 43%). Things go best in match 2 of the day (+100 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +100 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −4.8, Win rate −10 pp, ELO −186. Last 30 days: 108 matches, win rate 56%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.