AddCordless

Ukraine
On FACEIT since 2021 92 matches tracked 12 matches in 30 days
Last updated:

How does AddCordless play?

Rating 1.03 (from 42 matches) K/R 0.77 ADR 86.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 42 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 6x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +267
= Stayed the same
K/R at 0.77, ADR at 87.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
33 matches · 52% win rate
In match 2 of the day −25 ELO
27 matches · 37% win rate

AddCordless loses the most ELO on Mirage: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.78 better than 71%
88.0 better than 83%
1.11 better than 77%
47% of 72 duels better than 28%
67% of 6 situations better than 97%
Dust 217
59% better than 76%
0.82 better than 82%
88.2 better than 82%
1.01-
58% of 31 duels better than 84%
0% of 2 situations better than 1%
Ancient14
71% -
0.79 -
89.8 -
1.03-
44% of 36 duels -
33% of 3 situations -
Anubis10
10% -
0.69 -
76.9 -
0.93-
55% of 11 duels -
0% of 2 situations -
Inferno10
50% -
0.73 -
79.3 -
0.93-
65% of 17 duels -
33% of 3 situations -
Nuke5
40% -
0.82 -
90.3 -
1.10-
64% of 25 duels -
0% of 2 situations -
Cache3
0% -
0.61 -
75.6 -
0.72-
18% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AddCordless plays

Across 92 matches AddCordless averages K/R 0.77 and ADR 86.0; the rating across the 42 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 86.0, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 13 of 42 matches the rating was 1.10 or higher (31%), in 15 it was below 0.90. In 29 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. AddCordless loses the most ELO on Mirage (−25 ELO, win rate 52%). Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +267. Unchanged in recent months: K/R at 0.77, ADR at 87.5. Last 30 days: 12 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.