AdZero

Switzerland
41 matches tracked
ELO
1,421
Rank EU
#683,150
Last updated:

How does AdZero play?

Rating 0.93 K/R 0.66 ADR 73.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 5% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 9%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether AdZero is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Highest rating in a match: 1.78 · Inferno
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
62% -
0.67 -
73.0 -
0.96-
50% of 52 duels -
20% of 5 situations -
Mirage9
56% -
0.65 -
68.6 -
0.91-
34% of 29 duels -
83% of 6 situations -
Inferno8
75% -
0.75 -
86.8 -
1.11-
58% of 43 duels -
67% of 3 situations -
Dust 26
17% -
0.69 -
79.1 -
0.92-
50% of 28 duels -
0% of 3 situations -
Anubis3
0% -
0.35 -
48.1 -
0.42-
14% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AdZero plays

Across 41 matches AdZero averages K/R 0.66, ADR 73.4 and a rating of 0.93. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 9% of level 7 players. Averages 13.4 kills per match with 51% headshots. In 11 of 41 matches the rating was 1.10 or higher (27%), in 22 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.