AdOgAn

Poland
112 matches tracked 60 matches in 30 days
Last updated:

How does AdOgAn play?

Rating 0.92 K/R 0.66 ADR 75.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 14x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether AdOgAn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +56 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 +32 ELO, win rate 46%
On Fridays +15 ELO, win rate 43%

AdOgAn loses the most ELO in match 2 of the day: +56 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.89 · Vertigo
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 51%
0.65 better than 16%
74.1 better than 22%
0.91 better than 18%
51% of 196 duels right on the average
36% of 28 situations better than 44%
Cache17
53% -
0.74 -
82.5 -
1.01-
56% of 71 duels -
17% of 6 situations -
Ancient14
50% -
0.63 -
69.5 -
0.95-
36% of 47 duels -
50% of 8 situations -
Nuke13
69% -
0.76 -
83.2 -
1.00-
61% of 56 duels -
30% of 10 situations -
Dust 210
50% -
0.59 -
72.9 -
0.83-
43% of 35 duels -
50% of 4 situations -
Anubis6
33% -
0.53 -
64.4 -
0.75-
44% of 25 duels -
25% of 4 situations -
Inferno3
33% -
0.57 -
69.6 -
0.86-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AdOgAn plays

Across 112 matches AdOgAn averages K/R 0.66, ADR 75.6 and a rating of 0.92. Biggest strength: Utility hit rate at 39%, better than 76% of level 8 players. Most room to improve: Rating at 0.92, better than only 16% of level 8 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 34 of 112 matches the rating was 1.10 or higher (30%), in 52 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. AdOgAn loses the most ELO in match 2 of the day (+56 ELO, win rate 42%). Things go best on Mirage (+21 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, −3 ELO. Last 30 days: 60 matches, win rate 48%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.