Across33

Belarus
On FACEIT since 2020 224 matches tracked 20 matches in 30 days
Last updated:

How does Across33 play?

Rating 1.01 K/R 0.73 ADR 81.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.6
Knife kills 3 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 17x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.8
▼ Got worse
Win rate −3 pp, ELO −92

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
43 matches · 60% win rate
In match 4 of the day −30 ELO
23 matches · 39% win rate
On Wednesdays −46 ELO, win rate 45%

Across33 loses the most ELO on Ancient: −31 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Most kills in a match: 47 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
44% better than 19%
0.70 better than 27%
77.3 better than 29%
0.97 better than 26%
46% of 278 duels better than 18%
45% of 42 situations better than 71%
Ancient43
60% better than 76%
0.77 better than 58%
85.7 better than 67%
1.07 better than 58%
47% of 172 duels better than 24%
44% of 25 situations better than 67%
Anubis34
47% better than 29%
0.77 better than 61%
85.2 better than 69%
1.05 right on the average
54% of 136 duels better than 61%
22% of 23 situations better than 14%
Nuke32
66% better than 79%
0.76 better than 58%
82.9 better than 63%
1.05 better than 56%
51% of 132 duels better than 45%
26% of 19 situations better than 22%
Dust 219
37% better than 7%
0.69 better than 24%
78.6 better than 35%
0.90 better than 8%
48% of 79 duels better than 30%
22% of 9 situations better than 13%
Cache8
75% -
0.83 -
86.6 -
1.19-
50% of 24 duels -
50% of 4 situations -
Inferno6
50% -
0.64 -
73.8 -
0.83-
57% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Across33 plays

Across 224 matches Across33 averages K/R 0.73, ADR 81.1 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 86 of 224 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 157 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Across33 loses the most ELO on Ancient (−31 ELO, win rate 60%). Things go best on Nuke (+59 ELO, win rate 66%). Match no. 3 of the day goes best: 78% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −92. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.8. Last 30 days: 20 matches, win rate 45%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.