Achilles_zz

Greece
On FACEIT since 2024 99 matches tracked 41 matches in 30 days
Last updated:

How does Achilles_zz play?

Rating 1.12 K/R 0.80 ADR 84.7 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 99 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 57%+6 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.13+0.10 · Ø 1.03 better than 92%
Pistol kills per match 2.9
Knife kills 1 in 99 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 96%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 27x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether Achilles_zz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +97 ELO, win rate 36%
On Wednesdays +22 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Nuke
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 39%
0.83 better than 93%
87.1 better than 87%
1.16 better than 93%
58% of 95 duels better than 90%
64% of 14 situations better than 94%
Mirage23
48% better than 44%
0.79 better than 81%
82.0 better than 65%
1.13 better than 88%
58% of 103 duels better than 90%
53% of 15 situations better than 87%
Ancient19
42% better than 23%
0.81 better than 88%
85.6 better than 80%
1.11 better than 89%
63% of 75 duels better than 98%
50% of 8 situations better than 80%
Anubis12
50% -
0.71 -
78.0 -
0.98-
56% of 64 duels -
50% of 10 situations -
Inferno12
75% -
0.80 -
85.7 -
1.12-
54% of 56 duels -
43% of 14 situations -
Nuke7
57% -
0.98 -
102.5 -
1.38-
56% of 34 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Achilles_zz plays

Across 99 matches Achilles_zz averages K/R 0.80, ADR 84.7 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Averages 18.2 kills per match with 54% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 48 of 99 matches the rating was 1.10 or higher (48%), in 27 it was below 0.90. In 99 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. Things go best on Mirage (+58 ELO, win rate 48%). Last 30 days: 41 matches, win rate 39%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.