Achill3ss_

Russia
117 matches tracked
ELO
1,677
Peak across the last 117 matches: 1,678
Rank SEA ▼ 5,230 places
#13,825
30 days · prev. #8,595 · best #8,595
Last updated:

How does Achill3ss_ play?

Rating 0.96 (from 80 matches) K/R 0.68 ADR 74.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.3
Knife kills 3 in 117 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.07, ADR +6.9
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.65). Just above the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
30 matches · 47% win rate
From match 5 of the day +4 ELO
46 matches · 39% win rate

Achill3ss_ loses the most ELO on Inferno: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Overpass
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
47% better than 34%
0.62 better than 10%
71.5 better than 13%
0.88 better than 12%
43% of 84 duels better than 14%
43% of 7 situations better than 62%
Nuke25
44% better than 18%
0.69 better than 20%
73.6 better than 13%
0.96 better than 23%
56% of 75 duels better than 70%
38% of 8 situations right on the average
Ancient16
31% better than 4%
0.61 better than 5%
67.4 better than 3%
0.89-
49% of 47 duels better than 41%
25% of 8 situations better than 21%
Overpass14
64% -
0.73 -
79.3 -
1.05-
58% of 33 duels -
0% of 2 situations -
Anubis12
58% -
0.83 -
82.6 -
1.16-
62% of 63 duels -
50% of 4 situations -
Cache9
44% -
0.71 -
76.6 -
0.92-
61% of 44 duels -
17% of 6 situations -
Mirage7
43% -
0.64 -
72.4 -
0.83-
64% of 11 duels -
-
Dust 23
67% -
0.83 -
82.2 -
1.13-
60% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Achill3ss_ plays

Across 117 matches Achill3ss_ averages K/R 0.68 and ADR 74.0; the rating across the 80 rated matches is 0.96. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: Damage per round (ADR) at 74.0, better than only 16% of level 8 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Overpass with a 64% win rate in 14 matches. In 26 of 80 matches the rating was 1.10 or higher (33%), in 36 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Achill3ss_ loses the most ELO on Inferno (−22 ELO, win rate 47%). Things go best in match 1 of the day (±0 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +6.9. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.