Ace_Capitan

UZ
42 matches tracked 14 matches in 30 days
Last updated:

How does Ace_Capitan play?

Rating 1.06 K/R 0.77 ADR 82.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 10%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 20%+9 pp better than 84%
K/D 1.040.00 level
Pistol kills per match 2.6
Knife kills 3 in 42 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 6x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.78 -
81.8 -
1.09-
57% of 68 duels -
25% of 4 situations -
Dust 211
45% -
0.76 -
80.2 -
1.05-
48% of 40 duels -
25% of 4 situations -
Ancient7
57% -
0.77 -
85.9 -
1.00-
57% of 35 duels -
50% of 4 situations -
Inferno5
60% -
0.76 -
81.0 -
1.10-
56% of 25 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ace_Capitan plays

Across 42 matches Ace_Capitan averages K/R 0.77, ADR 82.7 and a rating of 1.06. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 17.1 kills per match, 48% of them headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 17 of 42 matches the rating was 1.10 or higher (40%), in 12 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. Last 30 days: 14 matches, win rate 57%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.