Ace57

Germany
On FACEIT since 2017 230 matches tracked 39 matches in 30 days
ELO ▲ 250
2,166
30-day peak: 2,166
Rank EU
#149,431
Germany #4,032 in Germany
Last updated:

How does Ace57 play?

Rating 1.11 K/R 0.77 ADR 80.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 230 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.1
Knife kills 15 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 80.2, Win rate at 42%
▼ Got worse
ELO −281

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
37 matches · 35% win rate
On Inferno −60 ELO
36 matches · 28% win rate
On Mondays −77 ELO, win rate 35%

Ace57 loses the most ELO on Mirage: −177 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 40%
0.82 better than 82%
82.6 better than 58%
1.20 better than 91%
66% of 337 duels better than 98%
36% of 81 situations better than 47%
Mirage37
35% better than 6%
0.72 better than 42%
73.8 better than 19%
1.02 right on the average
60% of 138 duels better than 93%
27% of 51 situations better than 21%
Ancient36
42% better than 20%
0.76 better than 58%
80.9 better than 46%
1.07 better than 65%
51% of 141 duels right on the average
52% of 29 situations better than 84%
Inferno36
28% better than 2%
0.73 right on the average
77.9 better than 37%
1.02 better than 46%
63% of 115 duels better than 91%
47% of 32 situations better than 74%
Nuke24
46% better than 19%
0.77 better than 55%
82.3 better than 49%
1.13 better than 69%
65% of 96 duels better than 97%
50% of 24 situations better than 76%
Cache11
45% -
0.82 -
83.8 -
1.19-
42% of 45 duels -
20% of 10 situations -
Anubis3
67% -
0.78 -
85.3 -
1.15-
62% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ace57 plays

Across 230 matches Ace57 averages K/R 0.77, ADR 80.2 and a rating of 1.11. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 49% win rate in 81 matches. In 110 of 230 matches the rating was 1.10 or higher (48%), in 61 it was below 0.90. In 153 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. Ace57 loses the most ELO on Mirage (−177 ELO, win rate 35%). Things go best on Nuke (+107 ELO, win rate 46%). Match no. 3 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −281. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 80.2, Win rate at 42%. Last 30 days: 39 matches, win rate 54%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.