Ace1e1e1e

Russia
On FACEIT since 2020 90 matches tracked 85 matches in 30 days
ELO ▲ 80
2,264
30-day peak: 2,324
Rank EU
#111,430
Russia #31,590 in Russia
Last updated:

How does Ace1e1e1e play?

Rating 1.06 K/R 0.78 ADR 87.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 90 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 15x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Ace1e1e1e is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
29 matches · 66% win rate

Ace1e1e1e loses the most ELO on Mirage: −60 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.08 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 91%
0.85 better than 88%
94.0 better than 93%
1.18 better than 87%
55% of 174 duels better than 71%
30% of 10 situations better than 27%
Dust 226
54% better than 60%
0.75 right on the average
84.4 better than 64%
1.03 better than 46%
55% of 114 duels better than 70%
31% of 13 situations better than 32%
Anubis10
30% -
0.74 -
85.2 -
0.94-
36% of 59 duels -
0% of 5 situations -
Nuke10
30% -
0.84 -
92.3 -
1.11-
46% of 57 duels -
60% of 5 situations -
Inferno9
33% -
0.71 -
78.7 -
0.95-
52% of 60 duels -
100% of 2 situations -
Cache3
33% -
0.78 -
88.2 -
1.10-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ace1e1e1e plays

Across 90 matches Ace1e1e1e averages K/R 0.78, ADR 87.3 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 36 of 90 matches the rating was 1.10 or higher (40%), in 28 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 2 aces. Ace1e1e1e loses the most ELO on Mirage (−60 ELO, win rate 66%). Things go best from match 5 of the day (+60 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +60 ELO. Last 30 days: 85 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.