Academic05

Argentina
On FACEIT since 2025 138 matches tracked
Last updated:

How does Academic05 play?

Rating 1.12 K/R 0.79 ADR 88.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.9
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 27x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 60%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 24%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +349
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.18, ADR −13.6, Headshots −2 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.77 (at the start 0.92). Slightly above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
24 matches · 50% win rate
On Ancient −25 ELO
21 matches · 38% win rate
On Mondays −26 ELO, win rate 44%

Academic05 loses the most ELO on Anubis: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 62%
0.83 better than 82%
93.4 better than 92%
1.18 better than 85%
54% of 244 duels better than 63%
42% of 19 situations better than 61%
Dust 231
55% better than 61%
0.78 better than 64%
87.3 better than 76%
1.12 better than 71%
46% of 125 duels better than 21%
22% of 18 situations better than 12%
Anubis24
50% better than 39%
0.74 better than 45%
82.6 better than 56%
1.03 better than 44%
54% of 98 duels better than 58%
20% of 10 situations better than 11%
Ancient21
38% better than 7%
0.76 better than 53%
83.8 better than 58%
1.02 better than 41%
43% of 100 duels better than 10%
33% of 15 situations better than 37%
Inferno9
67% -
0.85 -
91.7 -
1.23-
64% of 33 duels -
0% of 4 situations -
Nuke6
67% -
0.86 -
89.4 -
1.32-
68% of 19 duels -
33% of 3 situations -
Cache5
40% -
0.75 -
83.7 -
1.00-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Academic05 plays

Across 138 matches Academic05 averages K/R 0.79, ADR 88.2 and a rating of 1.12. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 65 of 138 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 117 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. Academic05 loses the most ELO on Anubis (−50 ELO, win rate 50%). Things go best in match 2 of the day (−3 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: ELO +349. Got weaker: K/R −0.15, Rating −0.18, ADR −13.6, Headshots −2 pp, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.