AcaLukas_
How does AcaLukas_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 685 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average30% headshots and so well below the average (43%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.24).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.91 (at the start 0.96). Clearly below the average (0.97).
Damage per round (ADR)
Best month: July 2026 with 68.6. Last 3 months: 65.5 (at the start 66.8). Well below the average (77.1).
Share of headshot kills
Best month: October 2026 with 37%. Last 3 months: 35% (at the start 25%). Well below the average (43%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 50% (at the start 44%). Right on the average (50%).
Best month: October 2026 with 1,270. Last 3 months: 1,041 (at the start 857).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AcaLukas_ loses the most ELO on Anubis: −21 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 36 · Anubis
- Highest rating in a match: 1.74 · Overpass
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How AcaLukas_ plays
Across 225 matches AcaLukas_ averages K/R 0.66 and ADR 66.1; the rating across the 220 rated matches is 0.93. Most room to improve: Headshot rate at 30%, better than only 3% of level 4 players. Averages 14.3 kills per match with 30% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 59 of 220 matches the rating was 1.10 or higher (27%), in 98 it was below 0.90. In 125 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. AcaLukas_ loses the most ELO on Anubis (−21 ELO, win rate 47%). Things go best on Ancient (+62 ELO, win rate 45%). Match no. 4 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Headshots +10 pp, Win rate +6 pp, ELO +184. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.64, ADR at 65.5. Last 30 days: 41 matches, win rate 49%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.