AcCo0_

Turkey
On FACEIT since 2024 371 matches tracked 113 matches in 30 days
ELO ▲ 116
2,105
30-day peak: 2,285
Rank EU
#178,876
Turkey #4,998 in Turkey
Last updated:

How does AcCo0_ play?

Rating 1.14 K/R 0.83 ADR 85.9 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 371 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Knife kills 9 in 371 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 82x 4K, 12 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +267
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 85.4
▼ Got worse
Headshots −4 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −162 ELO
59 matches · 39% win rate
On Cache −54 ELO
38 matches · 71% win rate
On Wednesdays −52 ELO, win rate 44%

AcCo0_ loses the most ELO on Inferno: −162 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2141
47% better than 33%
0.83 better than 85%
87.3 better than 79%
1.14 better than 81%
59% of 916 duels better than 87%
38% of 69 situations right on the average
Mirage107
52% right on the average
0.84 better than 88%
86.3 better than 78%
1.14 better than 84%
57% of 679 duels better than 83%
36% of 55 situations better than 44%
Inferno59
39% better than 12%
0.81 better than 80%
84.4 better than 67%
1.14 better than 79%
52% of 391 duels right on the average
33% of 48 situations better than 41%
Cache38
71% -
0.85 -
85.8 -
1.21-
62% of 220 duels -
47% of 17 situations -
Nuke13
46% -
0.78 -
81.0 -
1.08-
56% of 84 duels -
22% of 9 situations -
Vertigo6
17% -
0.78 -
87.2 -
1.01-
57% of 46 duels -
38% of 8 situations -
Anubis4
50% -
0.68 -
73.7 -
0.86-
41% of 17 duels -
0% of 2 situations -
Ancient3
0% -
0.59 -
69.7 -
0.79-
35% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AcCo0_ plays

Across 371 matches AcCo0_ averages K/R 0.83, ADR 85.9 and a rating of 1.14. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 45% headshots. The strongest map is Cache with a 71% win rate in 38 matches. In 187 of 371 matches the rating was 1.10 or higher (50%), in 100 it was below 0.90. In 313 matches with detailed stats: 82 4Ks and 12 aces. Best month by rating: September 2026 at 1.18. AcCo0_ loses the most ELO on Inferno (−162 ELO, win rate 39%). Things go best on Mirage (+110 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +42 ELO. Improved over the last three months: ELO +267. Got weaker: Headshots −4 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 85.4. Last 30 days: 113 matches, win rate 45%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.