AbsoluteX--

Hungary
31 matches tracked 13 matches in 30 days
Last updated:

How does AbsoluteX-- play?

Rating 1.07 K/R 0.76 ADR 83.5 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 10% weak 0.75 to 0.89 26% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 3x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Patterns

Soon this shows where AbsoluteX-- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 1.73 · Nuke

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.68 -
80.3 -
0.93-
46% of 50 duels -
50% of 2 situations -
Inferno6
67% -
0.68 -
77.6 -
0.96-
35% of 34 duels -
-
Mirage6
67% -
0.84 -
92.7 -
1.16-
53% of 19 duels -
50% of 2 situations -
Anubis4
50% -
0.66 -
71.8 -
0.96-
40% of 15 duels -
60% of 5 situations -
Ancient3
33% -
0.79 -
77.8 -
1.12-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AbsoluteX-- plays

Across 31 matches AbsoluteX-- averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. In 15 of 31 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 13 matches, win rate 69%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.