AbsaluteFOR

Turkey
On FACEIT since 2024 184 matches tracked 51 matches in 30 days
ELO ▲ 72
2,089
30-day peak: 2,089
Rank EU
#187,192
Turkey #5,269 in Turkey
Last updated:

How does AbsaluteFOR play?

Rating 0.97 K/R 0.74 ADR 82.9 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.7
Zeus kills1 in 184 matches
Knife kills 17 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 32x 4K, 4 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
21 matches · 52% win rate
In match 1 of the day −26 ELO
44 matches · 48% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Thursdays +25 ELO, win rate 33%

AbsaluteFOR loses the most ELO on Anubis: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 3.29 · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 59%
0.69 better than 27%
78.8 better than 41%
0.90 better than 12%
49% of 376 duels better than 38%
50% of 18 situations better than 82%
Dust 248
56% better than 66%
0.75 better than 57%
84.6 better than 71%
1.01 better than 42%
53% of 280 duels better than 60%
37% of 19 situations better than 47%
Ancient23
52% better than 47%
0.78 better than 69%
86.4 better than 75%
1.01 better than 42%
48% of 135 duels better than 32%
50% of 10 situations better than 82%
Anubis21
52% better than 53%
0.71 better than 37%
80.7 better than 51%
0.94 better than 21%
47% of 149 duels better than 25%
33% of 6 situations better than 38%
Nuke15
40% better than 12%
0.77 better than 54%
85.9 better than 67%
1.06 right on the average
59% of 80 duels better than 80%
44% of 9 situations better than 59%
Inferno11
73% -
0.88 -
93.2 -
1.15-
43% of 58 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AbsaluteFOR plays

Across 184 matches AbsaluteFOR averages K/R 0.74, ADR 82.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 64 of 184 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 163 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. AbsaluteFOR loses the most ELO on Anubis (−27 ELO, win rate 52%). Things go best on Mirage (+49 ELO, win rate 53%). Match no. 3 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −5.9. Unchanged in recent months: Win rate at 54%. Last 30 days: 51 matches, win rate 55%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.