Abramogg

Brazil
158 matches tracked 32 matches in 30 days
Last updated:

How does Abramogg play?

Rating 0.89 (from 108 matches) K/R 0.67 ADR 73.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 47%−2 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.96).

Headshot rate 42%−1 pp · Ø 43% better than 49%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.90−0.06 · Ø 0.96 better than 34%
Pistol kills per match 1.9
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 16%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 34%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 12x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−5 pp · Ø 35% better than 27%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 21%
Enemies flashed per round 0.16−0.08 · Ø 0.24 better than 30%
Deaths per round 74%+1 pp · Ø 73% better than 47%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 0.89, ADR at 72.5, Win rate at 52%, ELO at 946
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.65 (at the start 0.69). Slightly below the average (0.70).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
35 matches · 57% win rate
In match 2 of the day −47 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −55 ELO, win rate 44%

Abramogg loses the most ELO on Ancient: −83 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.72 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% better than 56%
0.61 better than 13%
69.8 better than 14%
0.78 better than 5%
44% of 137 duels better than 25%
32% of 19 situations better than 30%
Ancient35
57% better than 77%
0.68 better than 47%
77.2 better than 51%
0.92 better than 45%
49% of 85 duels right on the average
63% of 8 situations better than 96%
Anubis23
48% better than 43%
0.60 better than 9%
70.1 better than 13%
0.81 better than 7%
40% of 57 duels better than 9%
14% of 7 situations better than 7%
Mirage18
39% better than 18%
0.76 better than 83%
79.5 better than 65%
1.03-
57% of 44 duels better than 90%
20% of 5 situations better than 12%
Cache17
53% -
0.76 -
79.9 -
1.05-
60% of 42 duels -
29% of 7 situations -
Inferno12
58% -
0.61 -
64.6 -
0.91-
40% of 15 duels -
0% of 1 situations -
Nuke8
75% -
0.70 -
77.5 -
0.98-
58% of 26 duels -
0% of 3 situations -
Overpass3
33% -
0.81 -
79.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Abramogg plays

Across 158 matches Abramogg averages K/R 0.67 and ADR 73.8; the rating across the 108 rated matches is 0.89. Most room to improve: Utility damage per round at 2.5, better than only 21% of level 4 players. Averages 14.0 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 28 of 108 matches the rating was 1.10 or higher (26%), in 57 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Abramogg loses the most ELO on Ancient (−83 ELO, win rate 57%). Things go best on Anubis (+61 ELO, win rate 48%). Match no. 4 of the day goes best: 71% win rate, −79 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.89, ADR at 72.5, Win rate at 52%, ELO at 946. Last 30 days: 32 matches, win rate 44%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.