Abracadabra_

France
On FACEIT since 2018 44 matches tracked 18 matches in 30 days
Last updated:

How does Abracadabra_ play?

Rating 0.99 (from 23 matches) K/R 0.73 ADR 81.1 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 26% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (44%).

Headshot rate 31%−13 pp · Ø 44% better than 3%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 1.06+0.09 · Ø 0.97 better than 85%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 13.2%+0.5 pp · Ø 12.7% better than 65%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 96%
Enemies flashed per round 0.37+0.12 · Ø 0.25 better than 81%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, ADR −9.8

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.76). Right on the average (0.70).

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Mirage
  2. Longest win streak: 3 wins in a row · Cache
  3. Most kills in a match: 28 · Overpass

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis10
60% -
0.68 -
78.0 -
0.96-
38% of 16 duels -
33% of 6 situations -
Nuke9
67% -
0.71 -
80.6 -
0.70-
50% of 12 duels -
0% of 1 situations -
Ancient8
38% -
0.64 -
70.6 -
0.92-
43% of 21 duels -
20% of 5 situations -
Inferno5
80% -
0.80 -
92.3 -
1.28-
40% of 5 duels -
67% of 6 situations -
Overpass4
25% -
0.91 -
100.8 -
-
-
-
Cache3
33% -
0.58 -
68.2 -
0.76-
33% of 3 duels -
-
Mirage3
33% -
0.90 -
84.0 -
1.27-
100% of 4 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Abracadabra_ plays

Across 44 matches Abracadabra_ averages K/R 0.73 and ADR 81.1; the rating across the 23 rated matches is 0.99. Biggest strength: Utility damage per round at 7.5, better than 96% of level 5 players. Most room to improve: Headshot rate at 31%, better than only 3% of level 5 players. Averages 16.0 kills per match with 31% headshots. In 9 of 23 matches the rating was 1.10 or higher (39%), in 11 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −9.8. Unchanged in recent months: Win rate at 52%. Last 30 days: 18 matches, win rate 56%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.