Abomiinable

Brazil
On FACEIT since 2020 95 matches tracked 12 matches in 30 days
ELO ▲ 64
2,613
30-day peak: 2,613
Rank SA ▲ 29 places
#778
Brazil #528 in Brazil
30 days · prev. #807 · best #756
Last updated:

How does Abomiinable play?

Rating 0.94 (from 94 matches) K/R 0.64 ADR 75.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.2
Knife kills 1 in 95 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 5x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Abomiinable is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.73.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +60 ELO
31 matches · 58% win rate
Between 0:00 and 6:00 +55 ELO, win rate 58%

Abomiinable loses the most ELO in match 2 of the day: +60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 53%
0.62 better than 4%
71.7 better than 9%
0.89 better than 5%
50% of 123 duels better than 40%
56% of 9 situations better than 89%
Mirage22
77% better than 99%
0.65 better than 9%
73.9 better than 14%
0.96 better than 20%
52% of 82 duels right on the average
67% of 12 situations better than 98%
Anubis15
73% better than 96%
0.67 better than 13%
73.4 better than 10%
1.01 better than 34%
46% of 71 duels better than 18%
33% of 9 situations better than 36%
Ancient14
50% -
0.57 -
75.2 -
0.84-
39% of 64 duels -
40% of 5 situations -
Cache8
63% -
0.69 -
80.3 -
0.95-
59% of 39 duels -
25% of 4 situations -
Nuke4
75% -
0.93 -
104.7 -
1.31-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Abomiinable plays

Across 95 matches Abomiinable averages K/R 0.64 and ADR 75.0; the rating across the 94 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 49% headshots. The strongest map is Mirage with a 77% win rate in 22 matches. In 25 of 94 matches the rating was 1.10 or higher (27%), in 42 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: May 2026 at 1.06. Abomiinable loses the most ELO in match 2 of the day (+60 ELO, win rate 58%). Things go best on Mirage (+144 ELO, win rate 77%). Last 30 days: 12 matches, win rate 67%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.